1.In
what way does your media product use, develop or challenge forms and
conventions of real media products?
Our film opening was very conventional
in terms of genre, (it stuck to the psychological horror template), because we
included numerous elements in our own film that we picked out whilst conducting
our secondary research.
Mise-en-scene
in our film was what really helped match our film to the horror
genre. The
group tried to keep to very iconic values when considering this element of the
film, so we chose two iconic horror locations for our filming: an abandoned
house like we saw in lots of previous year groups and woodland which is
commonly used in many horror films such as the Blair witch project (Sánchez,
1999). These locations were very conventional to our genre as we found out from
audience research and our mood board. Also the costumes used in our production
matched the horror convention, with the protagonist wearing casual clothing and
the antagonist dressed in a dark leather overcoat and a mask. Scre4m (Craven,
2011) replicated the contrast of costumes we used for our production between
the antagonist and protagonist. Another element of our media product that made
it a stereotypical horror film were the iconic horror props used; rusted tools
and old, decrepit furniture was also seen in our secondary research in Se7en
(Fincher, 1995). Finally for mise-en-scene, we replicated the dim lighting
conditions we found in Suckerpunch (Snyder, 2011), by adding on colour filters
and hue saturation to the clip once we had filmed. This helped to create a
sinister mood that’s so closely linked with conventional horror films.
Camera techniques also helped greatly
when replicating horror elements into our film. Our camera movement involved
lots of handheld shots to give a slight shake to some shots. We felt this gave
our production a creepier feel to it as if it were almost a POV shot which
helped to engage the audience. As far as conventions go, we did not witness
many films in our secondary research that mimicked this technique so I feel
this maybe slightly unconventional to the horror genre. Camera angles and shot
size were all rather conventional as we used lots of long shots to convey
loneliness or isolation. We saw lots of long/extreme long shots of people when
we searched horror related images on Google for our mood board. We used a good
mix of close ups and long shots to shake things up and make the audience feel
uncertain, which is what we saw in the opening scene t o The Ring (Verbinski, 2002). We used
mainly close ups of the antagonist and longer shots of the victim to help
convey the victim’s vulnerability and help build up his character profile
contrasted with the antagonist. So in that sense our camera techniques were
also conventional to horror.
Choosing the soundtrack is one of the
biggest challenges when attempting to conform to horror. We chose lots of
electric/white noise sound effects and we had the iconic screechy horror build
up before the final jump scene. This made it very conventional to horror. On
the other hand however, the actual music we had running through the whole clip
was more suited to a crime/thriller film as it was fast paced and it wasn’t in
a minor key (unlike traditional horror music). Although this worked well with
the mix of horror/thriller sound fx/music to create a psychological horror
feel, it wasn’t entirely conventional to horror. We didn’t have much diegetic
sound which made it conventional to horror as most horror films rely on silence
or music to create a tense atmosphere for the audience.
When editing the titles, we had to
make sure the text was bulky enough to look good in 3D, but looked creepy
enough to make our clip look like a horror film. The text we chose worked well
but wasn’t very conventional due to its bulkiness and glowing white colour.
Despite this we feel it added atmosphere to the clip.
Overall, our film intro was very
conventional all round despite a few unconventional elements like the titles
and the soundtrack. But in a way these unconventional elements develop
psychological horror conventions further by using a mix of horror and thriller
aspects to reinforce the psychological side of the film.
2. How does your media product present
particular social groups
The three
social groups present in our film are as follows: (no class applicable to any
of them) White male teenager; Middle aged woman, mum; Older white male,
mid-thirties (played by a teen but portrayed as an older man)
Both the mum and the teen are
positively portrayed, contrasted to the older male who plays the antagonist and
is therefore negatively portrayed. So far as age and gender roles go, the woman
definitely fulfils the stereotypical housewife role because she is on the phone
to her son (the teenager) at the start of the film, which conforms to the
commonly portrayed image of a mum being protective of her children. The teen
also fulfils gender and age roles as he is out of the house exploring and has
headphones in, (both of which are so often conveyed in the media). Again, the
older man fits the gender and age stereotype that traditional psycho-killers
are older males. We saw this confirmed in our secondary research (Se7en, and
Suckerpunch). None of these characters really challenged any social norms which
made our production more believable.
Camera work used on the teen made him
look vulnerable and isolated. Long shots helped to get this across to the
audience, as did his verbal language towards the end as he looked scared and
even gasped in fright at one point. This interestingly challenged the
conventional gender role of men being brave as the male this time played
‘helpless woman’ role as the one who gets killed/abducted or whatever else. Age
ideologies were not broken though as the victim is still a young teen and we
found that teens are often the victims in horror films. Also, his walking style
suggested he wasn’t really bothered by anything going on around him which
conforms to the teen stereotype. This was used on Suckerpunch to effectively
make the character seem vulnerable which is why we chose to replicate the
technique.
The
fact you couldn’t hear the mum over the phone helped to strengthen the typical
image of a mum ‘helping behind the scenes’ so to speak.
The
antagonist being portrayed as the older man had a few close ups and mid shots
but no long shots. This makes him fill the frame which is used to convey a
slightly scary air to him and contrast his framing to the teen to make the teen
look even more isolated. The desk he was at had lots of props like hammers,
screwdrivers, and chains on it to help portray his masculinity and dominance in
the clip. Also, older men are more commonly associated with tools like these
which helped the audience to understand he was older than the teen. Texas
chainsaw massacre works in the same way of putting males with typically male
objects like tools to reinforce their dominance.
Overall,
I think our media product can be used to reinforce most ideologies about age
and gender because of the roles we allocated to each character. Males are
typically dominant as shown by the antagonist and females are typically shown
to be worrying about their children, as was shown by the teen on the phone to
his mum. However, the one place gender scripts do get challenged by our film is
the fact that a male is the victim not a female. On the other hand, this still
reinforces age scripts because the male victim is only a teen, and the
antagonist is an older male. No other types of social groups were bought up in
this production.
3. What kind of media institution
might distribute your media product and why?
When a film
is made, in order to secure a distribution deal, the production company need to
offer a percentage of the box office takings or DVD sales etc. Once a
distribution deal is secured, the distributors invest in different marketing
techniques such as posters, billboards, TV spots and so on. In order to decide
how much to spend on advertising, distribute it to art-house cinemas or big
multiplexes, and whether to go for a wide or platform release, the distributor
must clarify the target audience for the film. This tends to be easier when
working with American production companies as they center their film around the
chosen target audience, as opposed to British producers who just make the film
with no regards to target audience. Once all this is done, the distributor will
print copies of the film and send it to cinemas. The difficulty and expense of
distributing the actual copy of the film can vary depending on whether it was a
digital film or filmed on 35mm film stock. Another factor that has to be
considered when distributing the film is where to send it. Art-house audiences
are suited to low budget indie films, whereas the ultra-high budget films and
tentpoles are sent out to multiplexes such as Odeon.
Our
media production would most likely be sent out to an art-house because it uses
a very low budget which is typical to an art-house audience. Also we
incorporated a focus features title at the beginning which is a production and
distribution company rolled into one, and is the art-house films division for
universal pictures. This further reinforces the art-house route as focus
features is not one of the big six, (20th century fox, Columbia
pictures, Universal, Paramount, Warner bros, or Walt Disney). Instead it is a
subsidiary of universal specifically dedicated to the art-house side of cinema.
Our film
would not target a niche audience as it is a popular horror/thriller genre
which attracts a lot of people however, it would not attract a mass audience
either, and due to the low budget and probable lack of advertising to compete
with big Hollywood titles, our film would be a platform release because even
though it is a digital production which makes it easier to send out to multiple
cinemas at once, it lacks status due to no big names being involved (actors,
directors, production company etc). This means it is not a mainstream film as
it will most likely be shown in an art-house and would have a smaller target
audience due to lack of status, but bigger than most art-house films because of
the horror/thriller genre which attracts a wide demographic of people.
6. What have you learnt about
technologies from the process of making your film opening?
Using a blog
to plan our film opening was really helpful as it allowed our group to work
collaboratively. The comments section under each post allowed us to suggest
improvements to each other’s work and let our teacher give feedback into how we
were doing and what needed to be done. Also the blog allowed us to embed
YouTube videos which meant we could easily access videos to watch for our
secondary research, as well as the ability to post photos on there to show our
storyboards and screenshots. The blog also helped us work together through
embedding other media such as SlideRocket and Prezi. Embedding these meant that
we could put our work together and present it as a group on the blog. Finally,
Jamie’s administrative powers meant that he could edit or remove my posts in
case they needed tweaking or if he felt he could add something to them, he
could.
We filmed our
work using a Sony NX5E. The only extra equipment we used was a tripod, which
was more practical than transporting the other pieces of equipment that were
available to us to our filming location as it was a long walk and the crane and
track could only be moved by car which we didn’t have access to. However, the
tripod had a very big extendable range (roughly 2m high) which meant we did not
really need the crane. When thinking about framing the shot, we thought back to
our secondary research in Suckerpunch so we used the gridlines on the digital
preview screen of the camera to help us with the rule of thirds. We wanted the
film to look dark so we thought about changing the colour balance but decided
to edit that in post-production. For the pull focus shots we twisted a manual
focus ring on the camera which allowed us to have more control over the focus
and create a bigger depth of field. Zoom was could be controlled by a ring or
two buttons. This allowed us to overcome a problem we had – the ring was
impractical to use whilst holding the camcorder so we used the two buttons as
it was simply more practical to press the buttons whilst moving the camera
which meant the shot came out more steady.Another problem was that some of the handheld shots were a bit shaky so
to solve this we kept the tripod attached to the camera for the steadicam shots
so the shot would be smoother due to the extra weight and meant the character
stayed in the frame. There was a shot that zoomed in to an eye through a
keyhole (or in our case a crack in the wall) from Suckerpunch (Snyder, 2011) we
planned to use in our own production so we filmed it from three different
distances as zooming in proved to be too shaky. However, after reviewing the
footage we were advised that editing this shot to the way we wanted was too
complicated and would drain a lot of time, so we decided not to go ahead with
it. One other problem was that the woods had a rough terrain which meant the
tripod did not always sit level, so we ended up adjusting the legs a lot to get
it right. Finally, we had to do a lot of takes of the shot where the
protagonist dropped the iPod because our actor found it difficult to achieve
the ‘stop and drop’ we wanted. Also it was hard to edit because we wanted a
matched cut with then pen stab and the iPod drop. This meant we had to zoom in
on the timeline and use the arrow keys to navigate frame-by-frame to find the
right point to cut the clip at.
To edit the
film opening, we used a mix of two programmes: Adobe Premiere Elements 9.0, and
Adobe After Effects cs6. We used Premiere for the more basic editing techniques
such as cutting down footage, sorting out what clips to use, and adding/editing
soundtrack. First we imported all our footage from a memory stick using the ‘Get
media’ option. Once this was done, we reviewed some of the shots by double
clicking the shot frame to bring up a preview. The group then had to decide on
what pieces of footage to use which was based on clips suitable to edit 3D
titles on to, and key frames. On the whole we looked to include a variety of
camera work, so once this was completed we dragged the shots onto the timeline and
re-arranged them into order to form a rough outline for our film (animatic). We
then cut the clips down to the right length using the ‘cut’ tool which simply
split one clip up into two when we clicked the button. After doing this we
realized the footage was somewhat shorter than we had anticipated so we put in
some establishing shots to help fill the time, which was simple as the timeline
let us drag and drop clips wherever we wanted because it automatically shuffled
and rearranged clips for us when we added another or took one away. After that
for the time being, we made basic titles and put them on the title shots to see
how long we needed to make the clip before we edited on the real 3D titles. In
order to do this we created a text box over one of the frames and typed in what
we wanted it to say. Once we had all this, we drag and dropped some transition
effects like earthquake on the clip.
For one of the title shots we planned we
had to slow the clip down so we used the time stretch tool to lengthen the clip
out in order for it to be on-screen long enough for the audience to read it. In
the middle of the opening sequence we had planned to overlay two shots, so for
this we used the cross dissolve feature and moved the slider to make sure that
both clips were equally transparent. Next we needed to make the closing shot.
We went for a similar shot to ‘The Ring’ which involved lots of fast cuts. To
achieve this, we had the original clip on one layer of the timeline and then we
cut clips down to about one or two frames and put them on the second video
layer of the timeline. This meant a high cutting rate without having to cut
gaps into the original footage.
We then
imported the film to After Effects to put in the 3D titles. The title was typed
in to a text box and then we set it to track a certain object in the shot to
make it seem like part of the background. This was made easy through the use of anchor points and 3D camera tracker technology. Also, we had to add perspective to the titles to ensure they looked like they were in the background of the shot rather than overlayed.
To achieve the Suckerpunch like
colour, we used hue saturation and colour grade to darken the film and matched
the white balance to a dark brownish shade. We used the mask tool to add a black layer which made the edges of the screen dark. We had to then cut out the middle to make itvisible with a mask tool. For the mask shot, we feathered the edges of the shot to make it stand out. Once both the titles and the colour grading had been done, we rendered the clip and exported it back to Premiere to work on the sound.
For the audio, once we had imported the sound clips from Freesounds.org and Video Co-pilot scores CD, we dragged them onto the timeline. We had the main soundtrack that would be running throughout the film on the ‘Audio 1’ layer, and other sound fx we were going to use on ‘Audio 2’ which enabled the soundtrack to keep running and have sound effects overlaid at the same time. We used the cutting tool again to make sure the soundtrack was the right length.
To export our final piece we simply clicked the export button and selected MPEG so that the video could be used for video sites such as YouTube We had to make sure we matched the video specifications to the export specifications (1080px1920p with 25fps).
Compared to a real film production, our film was done on a very low budget which meant we spent a lot of time in post production trying to compensate for that and adding some 'glitz-factor'. However, many low budget films such as Monsters (Edwards, 2011), used the same technique of heavy editing to compensate for the low budget. Overall our film lacked both the complex editing software and expensive camera gear in contrast to a real production but we made up for that with mixing elements from our secondary research such as 3D titles from Zombieland (Fleischer, 2009)and colour grading from Suckerpunch (Snyder, 2011).
7. Looking back at your preliminary task, what do you feel you have learnt in progression from it to the full product?
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